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2010年8月18日星期三
The absolute power to send Idol Battle of the Gods Overall stunning new scene

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21:22:39 | 固定链接 | visongold |

2010年8月18日星期三
Vaneras answers a whole lot of Mage questions


The good news here is that the developers are apparently keeping a close watch on Mages' performance (which isn't good) on the PTR, and if they feel the ffxiv gil current 4 to 1 conversion of spirit to crit rating isn't high enough, we could be seeing a higher scaling rate. So good news, Mages: all we have to do is keep sucking on the PTR, and we might get more crit rating from spirit! I know I, for one, will do my part.
In Saturday's Arcane Brilliance, I linked you to a Ghostcrawler post on the official forums in which he answered a good number of pressing Mage questions. Some of his answers were encouraging, some were vague, but all of them served to give a Mage community very concerned about its future a more enlightening look at Blizzard's development goals for our class than we've had in some time.
Let me get this out of the way right now: I feel a lot better after reading through this than I did prior. You may or may not share this sentiment, and I can honestly understand either way. Still, after reading the developers' answers to our questions, I feel I have a better grasp on the rationale behind the changes. There's still a great deal to be concerned about in the coming patch for us Mages; from the across-the-board spirit nerf to the Molten Armor change to the Fiery Payback and Impact nerfs, to Improved Scorch and Winter's Chill being slashed in half, Mages are seeing a lot of change, and almost none of it is positive. I may not agree with all of it, but I understand it. .


So the developers tell us that they don't make promises, which is probably a good philosophy on their part. Way to screw it up for everybody, guys. So well done, Mages. In addition, they will probably never do the same kind of class previews in the future. .
The bottom line on Mage feedback is that the developers listen to us, but our feedback does not directly infuence class changes. Good to know.
Apparently, and maybe I was reading this wrong, but Blizzard wants our feedback, but they only want it if it's backed up by verifiable numbers, and even then, our feedback doesn't actually trigger any sort of change. Does that about sum it up?


Blizzard's philosophy on Mage QQ feedback
On the heels of that post comes this truly epic thread on the EU forums from Vaneras. Five pages of Mage questions later, he presents us with no fewer than four more gigantic posts filled with more questions and developer answers (whether this is direct from Ghostcrawler or not isn't made clear). He begins by reposting Ghostcrawler's earlier QA in its entirety. .

Blizzard doesn't make promises
A few of the more interesting points:
All of which brings me to this next nugget. Prior to the PTR opening up, Blizzard provided every class with a bit of a preview of what they could expect from the patch.
The Molten Armor nerf is subject to change, but not much


When the developers told us they wanted to make spirit a more interesting and useful stat for Mages, we all assumed this meant they would actually make the stat more useful and interesting. What we got instead was a nerf to an ability we already counted on, and a way to reverse that nerf by accumulating spirit. Spirit isn't going to be useful or interesting, but it will be necessary. We assumed that we would be better off gold jewelry having spirit post-patch than we were pre-patch. .

The most encouraging thing I took from this gigantic thread is that the developers seem to truly be watching Mages closely, are aware of the major concerns we have, and want us to be a good DPS class.1. If Mages suffer too much from the various nerfs we've been receiving, we'll see some buffs to balance it out. Maybe this makes me a sucker, but I feel a lot more confident now that Mages will be okay after patch 3. If we continue to underperform in Ulduar testing, the developers will improve our damage output until we're competitive. .
In fact, one of the things the developers mention specifically in this QA session--a selfish buff to Improved Scorch--has already been added in the latest PTR build. The improvement is slight (a 3/6/9% increased chance to crit with Scorch) as of this writing, but Ghostcrawler hints at more to come (no promises!).
The developers should probably never have given us that preview, and they admit as much several times over the course of these posts. Granted, it's backlash they can ignore, but still backlash just the same. Blizzard doesn't have to give us anything, technically, but by painting themselves into a corner with those class previews, they set themselves up for backlash. .
Though the developers are keeping a close eye on it, this change appears to be here to stay. Now we do. Blizzard has taken a stat that was previously of very little value to Mages and added more value to it. Or just use Mage Armor, I guess. Though spirit still isn't all that great for us (certainly not as valuable point-for-point as, say, straight crit rating), it now is a stat we can't ignore completely. This appears to be a change that isn't really intended to help Mages so much as it is to bring Mages in line with Blizzard's overall design philosophy. Those of us who have wow gold EU it will now want more of it, and those of us who do not have it will need to go out and get some. The developers wanted spirit to be a necessary stat for most casters, and Mages didn't need it. Blizzard wanted to make spirit useful to Mages, and this was their way of doing it. .



By the same token, WoW is also Blizzard's game. Blizzard has provided us with a forum to provide feedback (according to their rules), and they do (as evidenced by this massive QA session) take our feedback into account. But at the end of the day, WoW is still their product, the Mage community is still just a portion of their consumer base, and they have no obligation of any kind to please us. Blizzard offers us a product, and we can choose to continue to purchase it or not. If we are disatisfied with it, we don't have to buy it. We sometimes, I think, tend to elevate our own positions to something like stockholders, when in fact we are only consumers. That, really, is the extent of our rights when it comes to this game. .


Apparently, Blizzard still has our backs

Bitter as that pill may be to swallow, I can understand it. As Vaneras posts, our venue for giving direct feedback to Blizzard is the official forums, which are, of course, owned and operated by Blizzard. They set the rules for what is posted there, and they determine what kind of feedback is or isn't appropriate. There are other outlets on the internet for Mages to use to give voice to opinions that Blizzard might now allow on their forums. If Mages wish to post on Blizzard's forums, they have to abide by Blizzard's rules. Fair enough. .
The problem, of course, that I have with this--and I'm wow items sure a lot of you guys will agree--is that the developers sort of lied to us. They don't see it that way--and as the stewards of a product they have total control over, they are totally justified in not seeing it that way--but from our point of view as consumers, we are also totally justified in feeling betrayed. My dissatisfaction with these changes isn't anywhere near the point of making me want to leave the game, so there goes that option. The problem is that the only thing we appear to be able to do about it is to stop purchasing their product every month. .





Whoops.

This may be, quite frankly, more direct communication between the developers and Mages in one day than in the rest of the six months of Wrath's existence combined. I was beginning to think that maybe all those things some of us said about "slaps in the face" and "re-rolling a Lock" and "quitting the game" had offended Blizzard, and they'd finally taken our number out of their phone and changed their Myspace status to "Stop calling me, Mages." My thoughts on this wealth of information after the jump. Mostly, though, I'm just happy we're on speaking terms again. I found a few things that concerned me. I found a lot contained within that was encouraging. .





It turns out that when you tell a class they are getting wow emblem something, they get mad when they don't get it. Also, they get really mad when they not only don't get it, but actually get nerfed instead.
The upshot of all of this is that either you trust Blizzard or you don't. 3. We had a rough couple years with Burning Crusade, but so far WotLK has been rather kind to our class. Right now, I guess I sort of do.1 isn't looking all that great for us right now, but could end up being okay after all is said and done. At the very ffxiv gold least, I now feel a lot less ignored, and am optimistic as we go forward. What say you, fellow Mages?.




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21:22:30 | 固定链接 | cheapwowgold |

2010年8月18日星期三
Valiant 12 Yue commencing 18 South Korea for the first time Neice is recruiting gamers to take these tests

December 13, 2009 informed of the latest: Today, as we bring is valiant 12 Yue 18 Ri South Korea started recruiting for the first time being involved in the testing Neice gamer valiant game is well-known game companies in Korea South Korea South Korean game developer mgame game wow gold developed by a fantasy-style role-playing class action online games work. December 13, 2009, valiant the official said the game, the gameUpcoming December 18, 2009 in Korea for the first time Neice start the game in the hope that gamers actively participate, the official Web site began recruiting in the first test gamers. ffxiv gil Valiant the game is full of Western-style fantasy elements, and joined the more popular this year, the underground city of design elements, gamers can be unpredictable inside the underground city to experience cheap wow gold pleasure of fighting moves. Valiant One of the features the game is the underground city map which has unpredictable obstacles, there are a large number of non-stop attack of the game monster. And the game will have a very world of warcraft gold beautiful job roles and powerful gaming skillsCan be a monster game against the boss. Now we acheter wow gold come wow items to appreciate under the valiant the latest game screenshots



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21:22:23 | 固定链接 | cheapwowgold |

2010年8月18日星期三
Pride (in the name of the Horde)


Lok'Tar! For the Horde! Strength and honor! Ew, I'd never play an Alliance character.. Look, it's another stupid night elf female.. If it's red, it's dead! All the kiddies play cheap wow gold Alliance . .
I started out as a night elf and ended up as a troll, so I don't really have too much faction pride... there are ff14 gold as many annoying people on my side as on theirs. Or, as Borogove of Proudmoore says, "Alliance has more idiots, Horde has more jerks. I feel a little proud whenever a Horde guild gets a world first, and I do like being a rare class/race/gender combination, but eh . Pick your poison." .
But, as Soy of Auchindoun points out, Alliance players don't seem to have the same vocal pride in their faction as Horde do. Which admittedly cheap ff14 gold aren't good things to be called, but that's more about the lore than a direct attack on the players behind the avatars. Also, the Horde has less prettiness, sparsely populated cities, and are widely perceived as evil. wow power leveling With all that on our heads, it's no wonder we need Horde pride. Several players noted that underpopulated races seem to have more pride than overpopulated ones -- you'll see more troll, dwarf and draenei pride than undead, night elf and human. Adversity has strengthened our spirit and caused us to band together. Perhaps that's the reason the Horde feels the need to claim superiority -- since they're the underdog on most servers, they have to do something to keep from feeling like scrubs. I've played both sides, and the most I've heard Alliance players call the Horde is ugly and evil. .
Are you proud to be a member of the Alliance or the Horde? What about your race or class? Do you really hate the other faction? Who do you think has more to be proud of?
If you're Horde, you wow emblem hear things like this every day. The Horde has all the best heroes, the Horde are the real players, the Horde are the true good guys of WoW. The Alliance are pretty boys, little kids, ezmode, uncreative. The Horde has a large number of loyal partisans who take great pride in being a member of the faction, and think less of anyone on the buy cheap wow gold other side. You can't go five minutes in Orgrimmar without hearing one of these sentiments. .





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21:22:13 | 固定链接 | wowgold365 |

2010年8月18日星期三
The occupation can be disperse the buff and debuff finishing


information corresponding to the game version: 1.2.4, information obtained in the allakhazam (http://www.wowgold365.co.uk/?a)

Pastor Rev.

be dispersed type
magic (including the enemy), disease

pastor have buffljz322 Magic - Power Word ductile (power word: fortitude)
Magic - Power Word Shield (power wow gold word: shield)
Magic - restore (renew)
Magic - disappear (fade)
Magic - Soul Fire (inner fire)
Magic - Fear Ward (fear ward)
Magic - Shadow of the guard (shadowguard)
Magic - the gift of Elune (elune's grace)
Magic - abolition of the disease (abolish disease)
Magic - Shadow Protection (shadow protection)
Magic - float (levitate)
Magic - Holy Star (holy nova)
Magic - Holy Spirit (divine spirit)
Magic - Prayer of Fortitude (prayer of fortitude)
Magic - mind to focus (inner focus)

pastors have debuff
Magic - Shadow Word Pain (shadow word: pain)
curse - blood-sucking wound (vampiric embrace)
curse - Weakness of the Law (hex of weakness)
curse - Touch of Weakness (touch of weakness)
Magic - the sacred fire (holy fire)
disease - swallowing plague (devouring plague) tiffany jewellery
Magic - bound souls (shackle undead)
Magic - the spirit of vision (mind vision)
Magic - Mind control (mind control)
Magic- Silence (silence)
Druid Druid

be dispersed type
poisoning, curses

Druids have buff
Magic - Mark of the Wild (mark of the wild)
Magic - Rejuvenation (rejuvenation)
Magic - Thorn thorn (thorns)
Magic - Healing (regrowth)
Magic - abolish toxin (abolish poison)
Magic - Wild Gift (gift of the wild)
Magic - Super Nature (nature's swiftness)
Magic - Poly fine (innervate)

Druids have magic debuff
- natural grip (nature's grasp)
Magic - On Fire (moonfire)
spell - Entangling roots (entangling roots)
magical - Faerie Fire (faerie fire)
magical - sleep (hibernate)

not confirmed
Omen of Clarity (omen of clarity)

St. Knight

Paladin class may be dispersedType
Magic (only our side), disease, poisoning

have buff
Magic - Seal of Righteousness (seal of righteousness)
Magic - Seal of Command (seal of command)
Magic - Seal of the Crusader (seal of the crusader)
Magic - Seal of Fury (seal of fury)
Magic- Seal of the trial (seal of justice)
Magic - Seal of Light (seal of light)
Magic - Seal of Wisdom (seal of wisdom)
Magic - Blessing (blessing of might)
Magic - Protection blessing (blessing of protection )
Magic - Blessing of Wisdom (blessing of wisdom)
Magic - Blessing of Salvation (blessing of salvation)
Magic - at the expense blessing (blessing of sacrifice)
Magic - Asylum blessing (blessing of sanctuary)
Magic - Blessing of Light (blessing of light)
Magic - Blessing of Freedom (blessing of freedom)
Magic - Kings Blessing (blessing of kings)
Magic - Divine (divine favor)

owned debuff
Magic - Hammer of Justice (hammer of justice)

not confirmed
Divine Shield (holy shield)
repentance ( repentance)
various post-trialdebuff

Shaman Shaman

can be dispersed type
itself: Magic (only the enemy), disease, poisoning
Totem: disease, poisoning

shaman have buff
Magic - Lightning Shield (lightning shield)
Magic -- Ghost Wolf (ghost wolf)
Magic - Water Walking (water walking)
Magic - Water breathing (water breathing)
Magic - Super Nature (nature's swiftness)
Magic - Elements master (elemental mastery)

shaman have debuff
Magic - ff14 gil Flame Oscillation (flame shock)
Magic - cold Cream oscillation (frost shock)ljz322
not confirmed
elements are concentrated (elemental focus) the effect of
Storm Attack (stormstrike)

Master

Master can be dispersed type
curse

Master-owned buff
Magic - Arcane Wisdom (arcane intellect)
Magic- Zoom Magic (amplify magic)
Magic - Magic inhibition (dampen magic)
Magic - Fire Ward (fire ward)
Magic - Ice Ward (frost ward)
Magic - Frost armor (frost armor)
Magic - Ice Armor (ice armor)
Magic - Ice Protection (ice barrier)
Magic - Magic Shield (mana shield)
Magic - Slow Fall (slow fall)
Magic - burning (combustion)
Magic - Presence of Mind (presence of mind)
Magic - Arcane impermanence (arcane power)

have debuff
Master Magic - Cone of Cold (cone of cold)
Magic - Frost Nova (frost nova)
Magic - Reconnaissance Magic (detect magic)
Magic - Frost Arrow (frostbolt)
Magic - storm (blizzard) (enhanced natural slowdown after the effects of)
Magic - Fire the ball (fireball)
Magic - Flame Strike (flamestrike)
Magic --Pyroblast (pyroblast)
Magic - polymorph (polymorph)

not confirmed
Arcane Concentration (arcane concentration) the effect of

Warlock Warlock

can be dispersed type
Cerberus: Magic (including the enemy)

Warlock have buff
Magic - EvilMagic Armor (demon armor)
Magic - Demon Skin (demon skin)
Magic - Invisible surveillance (detect invisibility)
Magic - Shadow Ward (shadow ward)
Magic - underwater breathing (unending breath)
Magic - Soul Connection (soul link)

Warlock owned by debuff
Magic - Exiled (banish)
Magic - corruption (corruption)
Magic - Magic Stone (spellstone) (a magic stone to use after effects can be dispersed)
Curse - Curse of Agony (curse of agony)
Curse - Curse of Doom ( curse of doom)
curse - reckless curse (curse of recklessness)
curse - Shadow curse (curse of shadow)
curse - Jieshe curse (curse of tongues)
curse - weak curse (curse of weakness)
curse - Element curse (curse of the elements)
curse - Curse of Exhaustion ( curse of exhaustion)
Magic - suctionIncome of life (drain life)
Magic - magic absorption (drain mana)
Magic - fear (fear)
Magic - Howl (howl of terror)
Magic - Sacrifice (immolate)
Magic - Siphon Life (siphon life)

not confirmed
enhanced curse buy ffxiv gold (amplify curse)ljz322 Night falls (nightfall) the effect of
evil Control (fel domination)
Demonic Sacrifice (demonic sacrifice) the effect of

Hunter Hunter

have buff
Magic - rapid-fire (rapid fire)

hunters have Magic debuff ljz322- Oscillation Shooting (concussive shot)
Magic - mark hunter (hunter's mark)
Magic - frightened beast (scare beast)
toxin - Serpent Sting (serpent sting)
toxin - Python Sting (viper sting)

not confirmed:
explosive trap (explosive trap) produced byEffect of
freeze trap (freezing trap) the effect of
Frost Trap (frost trap) the effect of ljz322 wow powerleveling Immolation Trap (immolation trap) the effect of



Another Note: The thieves could give weapons of poison, the kopen wow gold the effect of both toxin types, can be dispersed



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21:22:06 | 固定链接 | cheapwowgold |

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  • The absolute power to send Idol Battle of the Gods Overall stunning new scene
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  • Valiant 12 Yue commencing 18 South Korea for the first time Neice is recruiting gamers to take these tests
  • Pride (in the name of the Horde)
  • The occupation can be disperse the buff and debuff finishing
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